Made in Korea by Jeremy Holt (2022)

Jun. 6th, 2025 12:47 pm
pauraque: bird flying over the trans flag (trans pride)
[personal profile] pauraque
Next up for Pride Month media, I read Made in Korea, a graphic novel about an android called Jesse who is purchased by a childless couple to be their daughter. Both the author Jeremy Holt and the illustrator George Schall are nonbinary (they/them).

parents gaze at an inactive android child in a box and marvel that she is beautiful

I had mixed feelings about this one. On the positive side, I really liked how the themes of identity and coming to know oneself were explored. Jesse's story is at least partly a metaphor for transnational adoption (Holt is an adoptee) and also resonates with more general feelings about not being the child your parents expected and needing to grow out of their narrative about you. Gender identity is directly addressed, which I love to see in an android story! It bugs me when androids uncritically accept a binary gender role based on the anatomy they're built with, even when the story digs into their personhood and free will in other ways. This book does not assume that an android built to look anatomically female is a girl, nor does it assume that if androids existed they would all be built with binary anatomy!

The major aspect that did not work for me was the plot element of a school shooting. (cut for content) )

So there was a lot that I liked, but also a pretty big section of the narrative that seemed totally out of place and mishandled. I don't regret reading the book and I think some aspects will stick with me in a good way, I just wish it had kept the focus on its strengths.
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
[personal profile] delphi
Cloudward, Ho! is the newest Dimension 20 campaign of actual-play D&D with its classic cast of comedy improvisers. This one is an aeronautical adventure set in a steampunk universe, about a motley crew who set out on a quest in search of a lost continent and the expedition that disappeared before them. The first episode just came out yesterday, and I really enjoyed it!



Some Notes About the Premise (Moderate Spoilers) )
I'm looking forward to seeing where the campaign goes from here! Anyone else watching or planning to watch?
pauraque: drawing of a wolf reading a book with a coffee cup (customer service wolf)
[personal profile] pauraque
This is the fifth and final part of my book club notes on The Way Spring Arrives and Other Stories. [Part 1, part 2, part 3, part 4.]


"The Woman Carrying a Corpse" by Chi Hui (2019), tr. Judith Huang

Why doesn't she put it down? )


"The Mountain and the Secret of Their Names" by Wang Nuonuo (2019), tr. Rebecca F. Kuang

Wreckage from satellite launches threatens a rural village. )


"Net Novels and the 'She Era': How Internet Novels Opened the Door for Female Readers and Writers in China" by Xueting Christine Ni (2022) [essay]

What it says on the tin. )


"Writing and Translation: A Hundred Technical Tricks" by Rebecca F. Kuang (2022) [essay]

Kuang discusses translation. )


the end

I was pretty impressed by this collection. The stories spanned a lot of different themes and styles, and while not everything was to my taste, the quality of writing was high and it's hard to think of any entries that didn't at least offer something interesting to think about. There was agreement among the group that it's a good starting point for Chinese SF/F but of course it can only be a small slice of a huge and diverse field. I'd be interested to explore further.

I may need to sit out the next book for scheduling reasons. But even if so, I will return!
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
[personal profile] delphi
[personal profile] kingstoken's 2025 Book Bingo: YA/Children's

Wildwood is a 2011 children's novel by Colin Meloy, also known for his work as frontman for the Decemberists, with illustrations by Carson Ellis. It follows the adventures of two pretty much contemporary American children, Prue and Curtis, as they set off into the woods to rescue Prue's baby brother (who was carried off by crows) and discover a secret civilization of people and talking animals who have lived in the Impassable Wilderness for centuries and are now locked in a brewing war for control over it.

Things that would have made me love this when I was a kid:

• The world-within-a-world element. A magical society living just outside a regular city? Hell, yeah.
• Rich and vivid language, with an appealing narrative voice.
• Its worldbuilding (although I'm going to put a pin in this), which generally walks a nice line between whimsy and grit, with rules that establish themselves with a light touch.
• The length. This is a brick by children's book standards. It's well-paced and the sort of a thing that could keep a voracious reader busy all the way to their next trip to the library.
• Its sensibility about the independence of kid protagonists in the real world.
• The nomadic society of bandits and their king.
• The illustrations, particularly the full-colour inserts.

This didn't quite hit for me as an adult, but I'm glad I finally checked it out after years of meaning to.

I think the main thing that kept me from really loving it was wanting a little more interiority for the main characters. I get that the book is aiming for more of a fairy tale and Narnia vibe, but: 1) some of the characters' important choices really do hinge on personal decisions and relationships, and 2) this is a 540-page book. Fairy tales aren't built to run for 500+ pages, and it's longer than the first two Narnia books put together. I found myself craving more depth and emotional weight, especially as it went on.

For example... (Cut for Moderate Spoilers) )
Getting back to that asterisk next to the worldbuilding, I also found the story's decisions about diversity (or the relative lack thereof) occasionally distracting. I get it. Portland's pretty white, by design, and was even more so fifteen years ago. There are really only two characters from the real world and their direct relatives, and it wouldn't necessarily land well to be like, "All the characters of colour in this story are people lost in time, living in the woods."

But at the same time, among the predominantly 19th and 20th century settler-coded residents of the woods, you get these moments of groups with Indigenous coding who are either talking animals or white people—with the stereotypical two stripes of war paint and feathers in hair showing up in a picture of the latter. The text takes pains to characterize this group as Celtic, but that raises its own questions when a reference is made that seems to place them there before that territory's colonization, positioning a "since time immemorial" Irish population in the Oregon wilderness.

I often found myself looking at the aesthetics and thinking about those musical festivals full of severed pieces of Indigenous, Roma, and Celtic cosplay and felt like the fantasy here might be coming from a similar place.

The overall whiteness (and straightness, for that matter) of the book kept standing out because it's such a long story with such a huge cast. I did quite like large swathes of this book, but I think the length worked against it because the text kept offering more without necessarily offering more, if that makes sense.

This is the first book in a trilogy, and I have no idea if the subsequent books address or change any of this. I'm not racing to pick up the next one, but I might flip through it at the library sometime to see what it's like.

An Excerpt )

In Other Waters (2020)

Jun. 1st, 2025 09:57 am
pauraque: bird flying over the trans flag (trans pride)
[personal profile] pauraque
Happy Pride! This month I'm going to be reviewing games and books by trans and nonbinary creators.

First up is In Other Waters, a sci-fi exploration game by Gareth Damien Martin (they/them). You play as an AI who's been abandoned on an ocean planet and doesn't remember why. You're reactivated by Dr. Ellery Vas, an exobiologist who came here searching for her missing partner and colleague Minae. The planet is teeming with alien life, but all the human research bases are deserted. Together you explore the sea, collecting data on the alien ecosystem and piecing together what really happened here.

schematic UI of a deep sea dive

I would recommend this game if you like:

- Ocean exploration
- Detailed speculative xenobiology
- Queer characters
- Thoughtful interactive fiction

It's kind of like if Subnautica were a text adventure. )

In Other Waters is available for PC and Mac on Steam and GOG for $14.99 USD. There's also a Switch port, but I'd be hesitant about that; I found navigating the UI very awkward with a controller and switched to the mouse right away when playing on PC.
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
[personal profile] delphi
I spent the last two days playing Old Skies, the newest point-and-click adventure game from indie studio Wadjet Eye Games, and I ended up loving it!



You play as the employee of a time travel company in the 2060s who accompanies clients—wealthy people, or academics with grants—to the past for nostalgic or educational experiences. She is also often hired to change the past, within the company's algorithmically defined parameters for what can be changed while preserving the "important" parts of the present timeline. As a result of her job, the protagonist is one of the few people anchored in the timeline who is aware of the constantly flickering reality around her, in a world that's always rippling with the aftereffects of these commissions.

It's a way of living that the protagonist begins to have more questions about as some of the cases she's handling start to overlap with each other and with her personal life.

The game has a lot of elements that I tend to like in this studio's games, including many well-developed NPCs to meet, puzzles that are interestingly varied but not fiendishly challenging, a point of view to the story, and some clever mechanics. Wadjet Eye has always leaned toward having diverse casts of characters, but this is definitely the queerest game from them that I've played so far, which was a happy surprise.

My usual complaints about Wadjet Eye games persist on just two fronts: 1) the voice acting is generally great, but there's always one or two odd choices in the mix that sound jarring, and 2) they obviously care a lot about music when it comes to licensed or commissioned songs, but the background soundtrack often just loops around in ways that don't match what's going on in a scene. But those are obviously very minor issues, and this was overwhelmingly a well-made and thought-provoking game that I had a great time playing and couldn't put down once I'd started it.
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
[personal profile] delphi
Fandom 50 #18

Untitled Chibi Jim by StarBramble
Fandom: Our Flag Means Death
Character: Jim Jimenez
Medium: Art
Length: 1 piece
Rating: SFW
My Bookmark Tags: action/adventure, happy ending, portrait, clothing, blades

Description:
A chibi-style drawing of a smiling Jim Jimenez in a fencing pose with their dagger, dressed in their season 2 outfit.

This is just super cute. I love Jim's adorkable moments on the show, and I always love a good juxtaposition of cuteness and deadliness. Jim's ready to star in their own stabby Little Golden Book here, complete with a loving representation of my favourite ensemble of theirs: the undercut, the mustard-colour shirt hanging artfully open at the collar, the suspenders, the earring. I just want to take them home with me.

Rabbit & Steel (2024)

May. 30th, 2025 04:55 pm
pauraque: world of warcraft character (wow)
[personal profile] pauraque
Rabbit & Steel is a bullet hell roguelike with fast-paced gameplay inspired by MMO combat and boss encounter mechanics. You have to learn how to optimally use your offensive and defensive abilities, sustaining enough damage to beat each boss within the time limit while constantly dodging projectiles and other hazards.

players try to wedge into a narrow safe zone while fighting a giant dragon

You can play solo, in which case it's primarily a bullet hell game, but co-op is where it really shines. In a group the bosses have multiplayer mechanics that will be familiar if you've played WoW or FF14: stack together for protection, spread apart so you don't blow each other up, etc. If you enjoy the feel of MMO combat and the process of planning strategies and mastering the unique dance of each boss encounter, but you don't like (or want a break from) all the long-term character power progression aspects of an MMO, this might be your new favorite game.

Read more... )

Rabbit & Steel is on Steam for $14.99 USD. There's also a free demo.
pauraque: Marina Sirtis in costume as Deanna reads Women Who Love Too Much on the Enterprise bridge (st women who love too much)
[personal profile] pauraque
In this Hainish novella set sometime before Rocannon's World, the pacifist inhabitants of an idyllic forest planet are enslaved and brutalized by colonizers from the Terran military who are there to ecocidally clear-cut the forest for wood because Earth is nearly out of trees.

I have read this book before, but not in a long time because I'm afraid I don't like it. (cut for negativity) )
delphi: An illustrated crow kicks a little ball of snow with a contemplative expression. (Default)
[personal profile] delphi
Fandom 50 #17

Untitled Cobel/Reghabi by [tumblr.com profile] genderfeel
Fandom: Severance
Relationship: Harmony Cobel/Asal Reghabi
Medium: Art
Length: 1 piece
Rating: SFW
My Bookmark Tags: drama, ambiguous ending, former relationship, blades, fights & breakups, rivalry, sexual tension
Artist's Summary: everybody ready for the toxic mad scientist exes yuri reveal

Description:
Reghabi looms over Cobel, holding a scalpel to her throat. Cobel looks up at her from the ground, neither woman flinching from the other's intense gaze.

Look, I fell completely in love with Reghabi during season 2. I already enjoyed her from season 1, but her bizarre flavour of lack of chill combined with the scene of her eating frosting out of the can put her in perfect woman territory for me. I also ended up even more fascinated by Cobel throughout the season, with Sweet Vitriol in particular being an "Oh, hello" episode for me. Which is all to say, I am so here for putting these two in the same room and seeing what happens.

But if I wasn't already sold on the premise, this art would have gotten me there. It feels like a still from an action scene, with the movement and tension it conveys. It captures the characters' features in a distinct style, and their expressions are perfect, matching each other but with that extra hint of determination on Reghabi's side and coldness on Cobel's. There's the sense that what comes next could be sex, a stabbing, or both, and I love it.

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